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Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.12 07:24:55 -
[1] - Quote
This is truly dumb.
Great job on forcing FCs to have an additional alt, or if they are using the same alt as before, get that killed soon so the fights end prematurely.
Come on guys.. How do you keep making the game less and less fun at such a constant clip? |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.13 15:15:32 -
[2] - Quote
How do all you muppets keep pretending scouts don't exist, or don't provide warpiins in existing fleets? Do you lot even Eve in big fleets?
This nonsense will add tedium to little effect and is really not "fixing" a problem that isn't quite broken..
Keep fixing imaginary problems - great for the game. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.13 15:16:17 -
[3] - Quote
baltec1 wrote:Jenshae Chiroptera wrote:
How can you play so long and not grasp some really simple things?
I was around before we had these fleet commands, the world didn't end because you delegated a task to members of the fleet.
I'm assuming you still get on fleets. Where tasks get delegated. Or do they not let you on command comms anymore? |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.13 15:19:45 -
[4] - Quote
Seven Koskanaiken wrote:
I'm sure a bunch of never-log-in metagamers are a fan of a change they'll hardly ever have to experience, let's never mind the opinions of those who you know, actually undock every day and fly spaceships...
This - very much this. Most people don't enjoy Eve like the PL elite pvp dudes, or the CSM ones. They wanna sit back and enjoy - not have a second job. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.13 15:31:26 -
[5] - Quote
Let's not pretend one FC can run a 250-man fleet. It just does not happen. There are at least a dozen people doing specialized things - feeding him intel, proving warp ins, anchors, boosts, tackle, etc. etc., if not more. It's usually more that you have to shut people up cause they feel like they have important information to give. Adding a forced, redious 13th man role will do little to change the level of engagement in fleets.
F1-monkeys were an issue with drone assignment, for example. And that was applauded when fixed. This is not an F1-monkey issue. Kill that red herring already. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.13 15:59:08 -
[6] - Quote
baltec1 wrote:Awkward Pi Duolus wrote:
Let's not pretend one FC can run a 250-man fleet. It just does not happen.
It happens in every strat OP.
You should try to get on your own command comms sometime ;) |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
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Posted - 2015.06.13 16:01:50 -
[7] - Quote
Kenneth Feld wrote:Awkward Pi Duolus wrote:baltec1 wrote:Awkward Pi Duolus wrote:
Let's not pretend one FC can run a 250-man fleet. It just does not happen.
It happens in every strat OP. You should try to get on your own command comms sometime ;) You should try posting on your main so we can give you a shred of credibility
Nope. Not gonna happen. Too much at risk.
Also, Ken, I'm sorry you had to leave the TGRAD cause goons were being such a **** cause they liked Wusti more. Loved your application material though.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
51
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Posted - 2015.06.13 19:08:38 -
[8] - Quote
Teacher'sPet wrote:no more 1 person with 87 Dominix accounts warping to one location at the same time. +1 for not enabling multiboxers any longer.
Because this stops him from adding a 88th account to probe his domis onto something how? Makes it more tedious, does not require a 2nd person, makes it harder for other fleet that is trying to juggle probers onto nasty isboxer. This "solution" therefore fails again.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
51
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Posted - 2015.06.13 19:17:16 -
[9] - Quote
OverLord V1C70RY wrote:yet another update that ruins some people game..
it have to stop somewhere, players play the game because they like it as it is, changing its balance to a degree is a good thing Fozzie. Changing the major things that make the game work is NOT good Mr Fozzie.
You just changed how bomber fleets work, how MOST pilots act in the fleet. meaning that yet again you pissed off a lot of your clients. Sorry Fozzie but i really fail to see how thats a good outcome.
Please stop changing/ruining our game.
You're right, good sir. The current CCP thinks everyone wants to play the game like PL. And you can't blame them, a lot of them *are* PL. At this rate, they will certainly end up with all those elite and elite-wannabes, but the server will be 1/5-th the size. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
52
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Posted - 2015.06.13 19:21:28 -
[10] - Quote
Jeanne Tivianne wrote: Way I see it, this is more fun than waiting for some pilot I have most likely never met face-to-face tell me to press F1 while he does all the rest of the work.
Unless, you know, I am missing something.
You're assuming this does not happen already. People are asked to step up for scout roles and they are crucial for fleets. I don't understand why people keep assuming scouts and warp-ins don't exist at the moment. They do, and they do exactly what we're talking about.
You also assume that FCs actually prefer to do ALL the work while you remain a monkey. If you are in such a corp/alliance, feel free to move - your enthusiasm and interest will be welcome elsewhere. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
52
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Posted - 2015.06.13 19:36:42 -
[11] - Quote
baltec1 wrote:Awkward Pi Duolus wrote: You're assuming this does not happen already. People are asked to step up for scout roles and they are crucial for fleets. I don't understand why people keep assuming scouts and warp-ins don't exist at the moment. They do, and they do exactly what we're talking about.
Right now the FC ship is also the probing ship most of the time, they don't need an alt.
Very rarely, when he feels ballsy enough to fit links, AND a combat probes, AND evade anti-booster hunters.
More often than not, one FC alt is in an off-grid or on-grid boosting ship that is just boosting in the FC/WC position. The other alt is probing stuff down, that the first alt then warps people to. Which is what this "change" supposedly wants to force.
Ask your skirmish commanders who are in 90% of fleets by count. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
57
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Posted - 2015.06.14 16:47:56 -
[12] - Quote
Leeluvv wrote:baltec1 wrote:
CCPs fix is better, it gives us a reason to use people as scouts thus creating more content for fleet members.
Please define the scout role as you see it that isn't already in the game and this change implements, other than 'replaces a bookmark'.
Very much this.
The pretense that scouts are not used exactly how this change supposedly will inspire is laughable. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
61
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Posted - 2015.06.14 21:52:30 -
[13] - Quote
baltec1 wrote:Awkward Pi Duolus wrote:Leeluvv wrote:baltec1 wrote:
CCPs fix is better, it gives us a reason to use people as scouts thus creating more content for fleet members.
Please define the scout role as you see it that isn't already in the game and this change implements, other than 'replaces a bookmark'. Very much this. The pretense that scouts are not used exactly how this change supposedly will inspire is laughable. Right now the "scout" is the FC ship that everyone is anchored on.
Because that ship can be in two spots at the same time? Dev hax, or quantum physics seeing its day in space court?
Kidding aside, FCs are either in probing boosters that have paper think tank and never come on field, or are brick tanked on field, and never bother fitting a prober on that ship.
In the first case, no one is anchored on the ship and is the forward scout that this change supposedly bring about.
In the second case, he ain't scanning anything, and is warping to his alt. Again, the elusive scout already exists.
Really, friend, stop trolling :)
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
61
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Posted - 2015.06.14 21:57:06 -
[14] - Quote
FT Diomedes wrote:baltec1 wrote:
Right now the "scout" is the FC ship that everyone is anchored on.
What I find funniest about this is that I have been the scout for numerous coalition fleets in which baltec1 has participated. Even more amazing, I was not the FC! I was, however, bored to tears burning perches for Laz (among others) and then acting as a rolling safe spot. But hey, that's quality game play!
Likewise. I understand he's trolling, but I'm not sure why.
Some reasons that come to mind: - the CFC has enough people to fill these roles, and can probably only be matched by PL or very good low sec groups who make up for numbers with skill. This change will only ensure CFC superiority yet again. - he really is against these changes, but by being the "idiot" devil's advocate, is getting everyone riled up, and to no small extent, has contributed to this thread being well on its way to 100 pages. - it's just that entertaining to get knee jerk reactions from people who are clutching at straws.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
61
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Posted - 2015.06.14 22:02:59 -
[15] - Quote
baltec1 wrote:Every scout was new at some point. How do you expect to get new scouts if you refuse to train them?
Not by making them cannon fodder, but giving them +1 or -1 responsibilities, then creating pings on hostile grids, then in cloaky ships that provide positional advantages, then basically being on the FC's beck and call.
You know, just like how we do it now.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
61
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Posted - 2015.06.14 22:26:24 -
[16] - Quote
baltec1 wrote:All FC ships have expanded probe launchers on them.
Lol. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
64
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Posted - 2015.06.16 02:37:07 -
[17] - Quote
xxxTRUSTxxx wrote:
nail on the head and it's not exactly hard these days to probe. so all people gotta do is up the scout numbers and train more probers.
Instead of doing things that are useful to fleet and interesting to them, like, oh I don't know, logis, neuts, jams, or .. dps? Why create a chore and take away from the fun of people who operate in a pretty specialized manner? |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
66
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Posted - 2015.06.16 09:18:15 -
[18] - Quote
Ben Ishikela wrote:I cannot believe that the rather intelligent playerbase of EvE is so blind. Did all the F1-monkeyery make you stupid all of a sudden? You, as many others, seem to miss the point.
... reasons ...
Let the paying noobs have a shiny day in a fleet too!!! (... and if he f*s up, its just a little frigate wreck more. not the end of the day.)
It's cute that you're buying the argument hook, line and sinker. However... - This change will mean that it forces the FC to get another alt, unless s/he already uses a cloaky prober one, which is the case in a large majority of fleets. They're not suddenly going to start 'trusting noobs' just cause a game mechanic is forced on them - Many if not most groups encourage and promote new players and old to play the role of scout when they step up. Forcing this game mechanic will not make them double down on this just cause..
A word to the wise - if Eve's otherwise "intelligent playerbase" is suddenly up in arms about something that you don't understand, perhaps it's worthwhile to consider that it is your comprehension that is lacking :) |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
66
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Posted - 2015.06.16 10:53:51 -
[19] - Quote
knobber Jobbler wrote:A happy medium here could be met, that is a fleet member could probe out another fleet then broad cast that location which fleet members could individually warp themselves too. That way more is put on individual fleet members however the pace of fights isn't diminished, which is what will happen after this change.
Agreed. I don't know if Talvorian was the first to suggest this idea, but it's a good one.
Much better at addressing the issue of fleet participation than the current bone-headed suggestion. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
66
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Posted - 2015.06.16 17:33:38 -
[20] - Quote
Syzygium wrote:- if only you could fit tackling gear on a scout ship.. - if only you could warp cloaked tacklers with bonus tacklerange to your target... - if only you could position your scout up to 100km behind your target, away from any decloaking stuff and warp your fleet at range so they land exactly at zero...
if only...
We do this now, and we will be able to do this after the proposed changes. What's your point?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
66
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Posted - 2015.06.16 17:35:20 -
[21] - Quote
Shadowforge Dawkins wrote:Except only being useful for being a scout gets old. we all came to this game to fight. Not sit and watch everything or hear about it on comms sitting on the far side of a wormhole. being the scout when the fight turns into a 45 minute brawl on a wormhole needs more dps/logi not more scouts.
A great point.
At best, it will be the extra alt the FC has been forced to make, unless s/he uses such an alt already.
At worst, it will be an otherwise active pilot being hamstrung into becoming a mobile bookmark instead of actually enjoying the game the way s/he wanted to.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
67
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Posted - 2015.06.16 18:15:26 -
[22] - Quote
baltec1 wrote:[quote=Awkward Pi Duolus]What is more enjoyable with anchoring on the FC, targeting what he calls and pressing f1?
The euphoria from seeing your enemies annihilated one by one in a brilliant flash as the collective alpha of a fleet chews through them is quite something, actually.
Sure, doing small gang stuff is a different kind of heart pumping fun, but that's for my late night T3D/dessie jaunts.
Sometimes though, say on weekends with friends, I just like to sit back and see things burn without having to break too much of a sweat. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
67
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Posted - 2015.06.16 18:19:54 -
[23] - Quote
Syzygium wrote:The point is, that - as you observed correctly - it will still be possible to catch targets, even if they are inside of whatever gas-clouds, debrid-fields or similar areas. Some people claimed they wouldn't be able to do this after the fleetwarp change.
Correct is, they can't do it the way they did before. They can still do it with some adaptations.
Agreed. Some of the knee-jerk reactions in this thread opposing this change are not well thought out at all.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 18:23:53 -
[24] - Quote
Frostys Virpio wrote: The whole "problem" is an attitude one. If you think you don't contribute as a scout, you are not doing it wrong but thinking wrong.
Eh, people's expectation from this game and the amount of effort they want to put into it differ.
Scouting is like being a logi or a fleet booster - you don't do it for the killmails, but because you get the satisfaction from knowing that you made a disproportionately positive contribution to the fleet.
Unfortunately, nothing in this change will cause people who otherwise wouldn't have become scouts, now become scouts. It will, however, increase the burden on FCs to have a backup prober alt ready, if they don't already, when no one steps up. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 19:00:26 -
[25] - Quote
Frostys Virpio wrote: The FC could always do what they do when no-one steps up to logi...
Absolutely. After all, a fleet only ever needs one logi, which could easily be alt-tabbed. 
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 19:01:17 -
[26] - Quote
Frostys Virpio wrote: It's ok, you will still be euphoric when the FC fleet warp you to his scout, alt or player, before resuming with the CTRL-CLICK F1 fun gameplay.
Then what's the point of making the game any more tedious for the FC and less fun for the poor scout who's now relegated to being a mobile bookmark?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 19:03:54 -
[27] - Quote
Dermeisen wrote:No it isn't a great point, it a foolish and myopic point - you may be surprised to find that not everyone came to the game with the same aspirations as you, whoever you are. Some people came to this game to give out hugs in signal cartel or to spend weeks gaining the trust of some dude to overturn an alliance or simple to explore the beauty that is Eve. Loads of guys will love the new scout power: imagine you become the +¬minence grise, you warp all these mugs to victory or defeat, or perhaps to certain death!  I've just worked out why Bat Country are so into supporting this. lol
Imposing the certainty of tedium for the possibility of emergent game play seems like a rather bad trade-off. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 19:38:37 -
[28] - Quote
Frostys Virpio wrote:
How about you think of your FC and realize he probably does not find it fun to scan everything by himself, provide the warp ins by himself and then direct the fleet all by himself? Is your lazy attitude of not being willing to work for the fleet to work supposed to be a god given right that nobody will ever remove from you?
The reason FC might overload from a change like this is because there are too many lazy people in fleet would would be happy if they could farm KM while afk. When FC start quitting because nobody steps up to support them and just step down themselves and decide to just be F1 grunt, then maybe people will realise they should of stepped up just a little bit once in a while to do the "hard and boring" job of enabling all your friends to have a fight.
The "enablers" in this game do all the work and as soon as some MIGHT get offloaded to the rest of the fleet, it's all tears and rage because the god given right of the lazy leeches might be somewhat reduced...
Shakespeare could not write a bigger tragedy...
I share your indignation, my friend. If my arguments make me seem like a F1-monkey, then lemme correct that saying I fly inties, sabres, SBs and logi - those with specific roles. I couldn't care less about KMs at this point.
BUT! Fleet is full of people trying to get whom into specialized roles is like pulling teeth. A game mechanic change will not entice them to do anything. It will simply mean more work for those that care.
I wouldn't call it a tragedy though, and much less a Shakespearean one at that - people are entitled to their gameplay styles, and I wouldn't presume to dictate their choices. I certainly wouldn't want to make it any more tedious than it already is. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 19:53:47 -
[29] - Quote
Frostys Virpio wrote:So you are some kind of "defender of the dead weight"?
More like, defender of folks who don't want to play this game like it's their second job.
I would not call them dead weight at all. Inactive characters are dead weight. People who PvE all day in null are dead weight. People who wh*re with a logi gun instead of repping are dead weight. Forum warriors with 0 kills are dead weight.
Casual players who just wanna have some fun and make up many, if not most, of the gamers in Eve - not dead weight.
Tying it to the proposed changes, there is nothing there that would force these folks to be the "I was there" guy. There is also nothing in game now that prevents those who wanna be the "I was there" guy, be that guy.
That is what makes this such a vacuous game mechanic change. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
69
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Posted - 2015.06.16 20:00:59 -
[30] - Quote
Brokk Witgenstein wrote:Look at all that forumwhine. Lovely! Good idea for a number of reasons; most noticably the involvement of dedicated scouts/tacklers over the "blops your ass" approach. I take it fleetwarp to a member will still be possible, yes?
Now, if somebody could explain me once more, very slowly, why this would "break wormholes" ? People in wormholes can't hit "warp to corp location" for themselves? People don't know how to type "X" in fleet chat or profoundly dislike to listen to comms and warp their own goddamn asses?
Or is it maybe because then you'd have to be IN the corp and not just purple whist staying safely in NPC corps? I don't get the whole fuzz here-- please explain. Warp drive still working as intended, only difference being you have the additional human factor of good vs bad scout, good vs bad warp-your-own. Oh wait! I get it. The notion that the group with the better pilots might win scares you?
Lol. And +1 Fozzie.
While I'm on a roll pissing of people across the globe, can I pitch the idea of a midslot module called the "Remote Cyno Jammer"? Not *that* would really stir up the place "Oh noes! I'll unsub all my 843 accounts at once!!" LOL and LOL. But seriously guys; can CCP do anything without y'all going heads-over-heels about how this would break the game forever? Good idea is good. EvEwiki has a good article on how to engage your warpdrive. Read it.
Your post brought a smile to my face :)
Even in a thread with this much emotion and misunderstanding, debate and righteous indignation, constructive criticisms and knee-jerk reactions, your words stand out like a blinding beacon of ignorance.
Dude points out EveWiki.. read the damn 72 pages you lazy muppet 
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 20:51:26 -
[31] - Quote
Rowells wrote:Awkward Pi Duolus wrote:Forum warriors with 0 kills are dead weight. Says the NPC forum alt.
Precisely why this toon is in an NPC corp ;)
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
70
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Posted - 2015.06.16 21:08:53 -
[32] - Quote
Frostys Virpio wrote:Your "not dead weight" crowd will still get their fleet warp at the end of the day so their gameplay is not affected. The FC will be able to deal with it as long as his group is willing to train people into the required roles. If they are not willing, I guess they will get defeated by the side who does...
So.. given that FCs are currently willing to train new scouts anyway, what's the point of this change then?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
70
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Posted - 2015.06.16 21:25:34 -
[33] - Quote
baltec1 wrote:To stop the FC ship from being the scout in a battle.
We covered this red herring already here and here.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 21:34:00 -
[34] - Quote
baltec1 wrote:All you did earlier on is show you have no idea how our fleets work.
I'll leave it to general populace to judge the absurdity of your claim of a 250 man fleet as being a one-man show.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.16 21:54:53 -
[35] - Quote
joecuster wrote: All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of.
Leave baltec alone - he might be a bit off base, but his heart is in the right place, and the man has a doctrine named after him - can't get much more space VIP than that.
Incidentally, since when did VoC have an F1 problem? You of all people should know this change isn't necessary to whip the elites into a pvp frenzy..
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.17 02:49:52 -
[36] - Quote
Arrendis wrote:
Actually, he's right. The current line of FC fittings for our fleets all include the ability to probe.
What's more, most of our FCs are using multiple accounts during every engagement, running their brick-tanked FC ship (which may or may not be a booster) as well as a probing covops. Why? Well, it's really quite simple:
90% of humanity is a bunch of mouth-breathing morons who'd have a hard time finding their heads with both hands if they weren't attached.
This is also why for large organizations, fittings are standardized - we simply don't trust the average salt-of-the-earth nitwit to have the first clue how to fit a ship.
We also tend not to trust the average salt-of-the-earth nitwit to not be shooting his own fleet members during a fight - and experience has proven us right on this one at least once pretty much every fight.
So if you expect the FCs to not be control-freaks who feel like this change means they have to do everything themselves on even more simultaneous logins... you're either incredibly naive, or smoking crack.
And if you think this is unfairly critical of people in general, I encourage you to talk with people who run large organizations outside of EVE. This is not a condition that exists only for explodable internet space pixels. The more points of failure you introduce, the more places failure will occur.
Always.
Edit to add: As for the specific claim about 'a 250 man fleet being a one-man show'... it's usually more like a four-man show. Maybe up to 9 if you want to include the WC's turning their boosts on and off.
Thank you for your detailed response. I underlined two parts that actually make the same points I was making in my posts, and that baltec1 was supposedly refuting.
Specifically, the points are: - FCs use multiple accounts at the moment, with a dedicated cov ops prober and a brick tank booster. (Not one ship, as baltec ludicrously claims) - You don't trust 90% of the fleet, let alone the noob, to do anything of responsibility.
So tell me, what in these changes would allow new players to supposedly become "I was there" scouts, when FCs already have that role fulfilled, and don't trust the others anyway?
Forgive me for chuckling as I appreciate the fact that you contradict that baltec1 is saying, even though I find your efforts admirable, because his logic is really that bad. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.17 02:51:33 -
[37] - Quote
joecuster wrote: They already put scouts far away and run even if 1 neutral pops in local. Your point is null. The only way to get fights is to deceive bads into thinking they can win.
Exactly - they do all this change is supposed to enforce already. What, then, is the point of adding another task, and a tedious one at that?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
71
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Posted - 2015.06.17 04:14:00 -
[38] - Quote
*failed edit attempt* |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.17 06:07:29 -
[39] - Quote
Delt0r Garsk wrote:HiddenPorpoise wrote:I really do want to know how this nerfs bombers. People keep saying it does, and I keep thinking about in, but I just can't figure it out. It doesn't do anything for bombers. Really. Bomb runs use a once off "bookmark" for a perch, so most of the time you don't bother with the bookmark. Just warp to fleet member.
And what happens when you have to bomb now? Does the bomb magically leave your bay from your perch and end up on the reds? Or does the FC have to warp squad @ 30 to whatever you want to bomb? (Unless you're setting up on a gate..) If FC can't warp squad to 30, then some poor sod will have to sit at 30 in just the right alignment so you can warp to them and bomb before losing alignment, or do a kamikaze @ 0 and then you can bomb him @ 30.
That extra dude stuck in the line of fire.. things make sense now?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.17 06:08:21 -
[40] - Quote
joecuster wrote:This change is good it kills the blob and forces people to learn to play the game
Care to offer some reasoning behind that, or is the feeling of "truthiness" sufficient?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
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Posted - 2015.06.17 06:24:01 -
[41] - Quote
HiddenPorpoise wrote:If they're anything like my bombing FCs they'll just target a wreck and tell us to warp to that then target a ship. I have never been fleet warped to a hostle grid in a bomber.
You kidding.. you're missing out! Also, 'a' ship? You'd so missing out :)
You get a timely warp @30 and you can wipe out a whole fleet. Look up some youtube videos of Nulli Secunda first void bombing tengus and then electron bombing them to oblivion. All right into the hostile grid.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
71
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Posted - 2015.06.17 07:03:42 -
[42] - Quote
HiddenPorpoise wrote:Awkward Pi Duolus wrote:HiddenPorpoise wrote:If they're anything like my bombing FCs they'll just target a wreck and tell us to warp to that then target a ship. I have never been fleet warped to a hostle grid in a bomber. You kidding.. you're missing out! Also, 'a' ship? You'd so missing out :) You get a timely warp @30 and you can wipe out a whole fleet. Look up some youtube videos of Nulli Secunda first void bombing tengus and then electron bombing them to oblivion. All right into the hostile grid. I don't think you understood any of what I just said.
Do tell. What did I miss?
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Awkward Pi Duolus
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Posted - 2015.06.17 07:34:00 -
[43] - Quote
Dermeisen wrote: I agree Pi the confusion comes from you guys talking at cross-porpoises, 'Hidden Porpoise' is talking, I guess, about a bomber torp fit rather than in a bombing role , the timings and direction do require a little more finesse in the bombing role.
LOVE your toon's name 'Hidden Porpoise'
Hah, that makes sense. Well then.. if that is how HiddenPorpoise has only used bombers.. can I just say to him again is.. boy you're missing out!!! =) |

Awkward Pi Duolus
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Posted - 2015.06.17 16:17:36 -
[44] - Quote
joecuster wrote:These casual tears are the best. Fozzie can rate how good a patch is for the health of the game by how many bads come out of the wood work. The more bads crying, the better it is.
Actually.. no. "Casuals" make up the majority of players, I'd think. As it is, there are a bunch of reasons that are pissing off people who just wanna log on and have fun; not go through hoops to relearn the game. Making the game more tedious and more difficult to get kills on top of that does not help to increase retention.
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Awkward Pi Duolus
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Posted - 2015.06.17 16:35:17 -
[45] - Quote
HiddenPorpoise wrote:Awkward Pi Duolus wrote:HiddenPorpoise wrote:Awkward Pi Duolus wrote:HiddenPorpoise wrote:If they're anything like my bombing FCs they'll just target a wreck and tell us to warp to that then target a ship. I have never been fleet warped to a hostle grid in a bomber. You kidding.. you're missing out! Also, 'a' ship? You'd so missing out :) You get a timely warp @30 and you can wipe out a whole fleet. Look up some youtube videos of Nulli Secunda first void bombing tengus and then electron bombing them to oblivion. All right into the hostile grid. I don't think you understood any of what I just said. Do tell. What did I miss? Targeting a single ship is to line up the shot on the center of the fleet, we didn't get fleet warps to hostle grids so that lag wouldn't decloak everyone.
Are you using torps or bombs?
Also, "lag" doesn't decloak people - it doesn't even exist anymore due to tidi. A good bomber FC would keep a perch on the hostile grid - say 300 out, and warp you there whlie your bomb tubes cool down. That way you are loaded on grid already. Even better bomber FCs would ask you to keep everything of off your overview that isn't needed to warp in, release payload and warp out. But this isn't a thread about SBs so I'll stop there..
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Awkward Pi Duolus
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Posted - 2015.06.17 16:44:56 -
[46] - Quote
baltec1 wrote:stoicfaux wrote:How does the fleet warp change impact/synergize/undermine the whole entosis capture thing? I keep feeling there's a subtle connection somehow. :/
It doesnt. Cant warp around the grid and entosis at the same time.
No, but you do have to warp to the thing entosising your things.
Imagine an orthrus with T2 entosis links, boosted, with slaves, and having had a sip or two of Quafe Zero. Moving at ludicrous speed. First you have to have the prober get close to them. Then you have to warp fleet to prober. They you realize he's kinda far away. So far, in fact, that you will be in warp range again in a few moments. Just so you can start it all over again.
So stoicfaux, it's a pretty direct link - anything that can fit a T2 entosis link and be fast can potentially kite your sov out of existence. :) |

Awkward Pi Duolus
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Posted - 2015.06.17 19:09:04 -
[47] - Quote
Civ Kado wrote:ATTENTION, I'VE GOT IT, STOP THE PRESSES! THIS IS NOT A DRILL!
guys, guys, what if, guys, what if we add a stacking penalty to fleets? a fleet of 20 outputs it's full DPS, every additional fleet member outputs 50% of its original DPS. This penalty is cumulative on to the other additional member of the fleet until eventually someone is just outputting close to 0 DPS.
this probably won't solve anything, but the tears it will create will be well worth it.
Or.. as FT Diomedes noted earlier, make fleets smaller. 100-man fleets will make alliances that can field 1000 people have 10 FCs. Will force them to think of roles for each FC, commensurate with experience. If you wanna be specially mean, make it 50 :)
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Awkward Pi Duolus
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Posted - 2015.06.17 19:22:40 -
[48] - Quote
Civ Kado wrote:Quote:Or.. as FT Diomedes noted earlier, make fleets smaller. 100-man fleets will make alliances that can field 1000 people have 10 FCs. Will force them to think of roles for each FC, commensurate with experience. If you wanna be specially mean, make it 50 :). I liek my idea better
Since this is a thread discussing a particularly terrible idea, I guess it's only appropriate it is in good company.
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Awkward Pi Duolus
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Posted - 2015.06.17 21:18:07 -
[49] - Quote
Frostys Virpio wrote: You can get around most of those defense with number, You can only fit so many damps on an inty or ECM mods on an ECM ship after all. Oh look, the solution is again the same as to many problems...
Not to mention, you actually have to land anywhere near the inty's lock range. Good luck with that when the task involved is first a scan, and then a warp by the prober, and then a warp by you to the prober :)
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Awkward Pi Duolus
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Posted - 2015.06.17 21:25:29 -
[50] - Quote
Frostys Virpio wrote:
Or you can use the most "OP" thing in this game and clutter the grid around his target with friendly ship. One of them will catch or kill or push it away. A loose ball of caracals with rapid light will force an inty off the field. Entosis inty will still be stupid but at least you can shove him off the field. Letting ships as manoeuvrable and fast as inties being able to run entosis link is where the mistakes was made imo.
Yeah..
And then imagine if a group decides to escalate with a bunch of orthruses, which are zipping out at 200km, using T2 links. Any inty or cruiser hull that gets anywhere near it will get evaporated. At least with 10 inties, you could hope that a few of them land scrams and webs. With these changes, they will always land 50-100km behind those guys. If entosis troll wasn't a thing before, now it will be. |

Awkward Pi Duolus
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Posted - 2015.06.17 22:55:30 -
[51] - Quote
Zappity wrote:Fleet Warp Q&A with CCP Larrikin and Spectre Fleet: https://soundcloud.com/jayne-fillon/spectre-fleet-qa-with-ccp-larrikin
Someone wrote a tl;dr on reddit at https://m.reddit.com/r/Eve/comments/3a71h3/fleet_warp_qa_with_ccp_larrikin_and_spectre_fleet/ (below) First question is why change in the first place: * Give more people roles in fleets. When questioned about alts he didn't really have an answer. * Give sniper fleets more of an advantage. (Like they really need it since practically everyone runs them) What about small fleets who can't spare the member to act as a warp beacon? * Well that kind of sucks for them. How will this change make it better? Regarding perch bookmarks. * "That would be tough to find." * Share the bookmarks. This would give corp fleets and advantage over NPSI and other mixed fleets. * Would like to do alliance bookmarks but "technical difficulties". * Use an alt. * Doesn't think it gives an advantage. Changes to bookmarks? * "Yes" * "We realize this will impact wormhole groups." Slippery Petes OP? * Will flail nerf bat if it gets bad. Why not let squad commanders warp? * This breaks the what we want to do with the bomber meta. This change will cause fleet members to land at different times due to warp speeds, is this intended? * Fleet warp to a scout if you want to prevent this. Why include mission locations? * Consistency * Slowing mission runners down is not a bad thing. Planned solutions for wormhole people? * Looking into it.
Thank you, Z.
I'm going to hope that CCP Fozzie will sleep on this tonight and wake up realizing that he effectively made the case for why this is such a bad idea, and why the supposed benefits are marginal at best. It's easy to ignore forum whiners like me, but hopefully hearing the demerits of the idea in your own voice has a greater effect.
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Awkward Pi Duolus
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Posted - 2015.06.17 22:57:25 -
[52] - Quote
Rekatan wrote:Listening to the Q&A has been extremely frustrating... Every time a good compromise is suggested "ya, but that won't meet our goals with bombing runs" is the response... This should indicate to you Larrikin that bombing runs need to be addressed by specifically working with the bomber. Why they are getting lumped into this goal of making pilots more active is beyond me. The two goals clearly require two separate solutions, and it feels extremely lazy that compromises like squad warp being retained, or a delayed fleet warp "spool up" mechanic aren't being considered, solely because you're trying so hard to kill 2 or even 3 birds with 1 stone.
Exactly.. it's such a ham-handed "solution" to a bunch of problems it doesn't even fix, and creates even more issues..
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Awkward Pi Duolus
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Posted - 2015.06.18 05:10:10 -
[53] - Quote
Zappity wrote:Oh for goodness sake, he wants to remove Orbit, Approach and Keep at Range next. This would utterly kill so much frigate and destroyer game play by making it impossible to get under the guns of a slower tracking weapon system. I manually pilot cruisers and above. But for small ships the server tick speed means you cannot orbit manually at close range because you are already out of orbit by the time the next tick comes around. And you have to manage cap, reps, tackle and webs, weapons, overheating, target switching for drones etc etc. Discussed in the wormhole feedback soundcloud: https://m.soundcloud.com/jimsuletu/wormholefleetwarping
And the the TL;DR for those who don't wanna listen to the whole thing: http://www.reddit.com/r/Eve/comments/3a8pss/recording_of_ccp_fleet_warp_meeting_with_wormhole/csac3si
I cringed reading through it all. A lot. RIP Eve?
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Awkward Pi Duolus
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Posted - 2015.06.18 07:26:43 -
[54] - Quote
afkalt wrote:This one nails it for me. Quote:CCP Larrikin: Let's talk about combat warping, such as joining a fight on POS or Wormhole. You won't land all at the same time, and that is one of our stated design goals. People participating instead of being warped around with perfect precision is exactly what we want. We want to give room for skilled fleets rather than skill FC's to shine.
Someone want to educate me in how I can SLOW DOWN my warp speed by using my "skills" please. Anyone? Hello......?
See, what will happen is the FC will get his alt into position, and then warp the fleet to that alt at the right range. This will fulfill none of the stated goals because: - the alt is the FC's and he will have to do more work for the same result. - if the alt is not the FC, that dude is now a mobile bookmark and will sit out the fight waiting to provide the next warpin, whereas he would have been a logi or dps or something he enjoys. (Note that if he enjoyed being a scout he would have been one already..) - the average Joe in fleet is participating no more than before, since he's still being warped around. He does face a lower quality of life, as he is sitting on his hands for that much longer.
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Awkward Pi Duolus
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Posted - 2015.06.18 16:01:43 -
[55] - Quote
baltec1 wrote:If you don't want to be a scout then dont be one, to say you are nothing more than a boring mobile bookmark though is a lie. This is how we used to do things and there was a lot of people who had fun with it. It is one of the most active jobs you could have in a fleet and a damnsight more engaging than ctrl-click next broadcasted target.
Except, as one of your own alliance mates points out, this task will be completed by the FC, and therefore do jack all for the average fleet member. |

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Posted - 2015.06.18 16:13:42 -
[56] - Quote
baltec1 wrote:Zappity wrote: To tackle? Lol
Why not? We use just as flimsy interceptors, t1 frigates and Ewar frigs.
With that covops also playing the role of being the linchpin for positioning the fleet, it's a great way to make sure that they all go home after it dies waiting for its fleetmates to land. Unless it's going for something like a badger or a shuttle, I suppose.
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Awkward Pi Duolus
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Posted - 2015.06.18 17:32:24 -
[57] - Quote
baltec1 wrote:So bring more than one.
I suspect people won't do much of that for the same reason they don't use covops as tackle in a gate camp, or roaming fleet.
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Awkward Pi Duolus
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Posted - 2015.06.18 18:06:43 -
[58] - Quote
baltec1 wrote:They dont currently because they dont need to. We used them in the past, we will use them in the furture when this lands. In terms of adapting to change this is an easy one.
I don't think there's any doubt we can adapt.
Question is why we should adapt to something that: - makes the FC do more and tedious work, often at the cost of getting additional alts, - reduces the quality of life for the average pilot by making them sit around longer, - cause balance issues with kiting setups by making them even more un-catchable, - forces WH groups to relegate a previously useful and engaged pilot to the position of a mobile bookmarks, and slow travel down by about 2x, - etc. etc.
When it's not even clear that this change will achieve what it has set out to.
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Awkward Pi Duolus
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Posted - 2015.06.18 18:31:28 -
[59] - Quote
baltec1 wrote: You can warp to 0 on a cloaky.
Simply tell it when you enter warp so it can move out of the way.
He's talking about being a warp in for the hole itself. You don't sit at 0 on the hole. Even at 3k, you can now land up to 5km away when you warp to said cloaky at 0. I suppose the slowdown multiplier is more than 2x..
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Awkward Pi Duolus
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Posted - 2015.06.18 20:39:08 -
[60] - Quote
Elsa Hayes wrote:People just act as if this was a change to something absolutely unheard in EvE when all it really is is a sort of roll back to how things were a couple of years back when there was far less holding hands and catering to the aut****.
People managed back then, they actually manged just fine and people will manage again.
And as of 80 pages "negative" feedback, I see mostly alts and minor scrubs like myself posting against it except I am not against it, I am in favor still does not change that I am a minor scrub none the less while the guys from the major alliance and a lot of vets who actually still know how things used to be a couple of years back are very much in favor of the change.
It seems that the people against it are the newer ones and people who think that log in, join fleet, assign drones, watch furry smut, come back and admire your increased kill board stats is indeed leet peeveepee.
Extending your confidence in your insignificance to your confidence of the collective insignificance of folks posting here may be a tad misplaced. |

Awkward Pi Duolus
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Posted - 2015.06.19 08:34:34 -
[61] - Quote
Tau Onyeka wrote:This change a logical next step from the change to drone assignment: less zombie fleets, less F1 fleet cattle. I can see why so many people rage about it  I'm all for it.
How does it ensure less "F1 fleet cattle"? The alt you will land on will very probably be the FC's, as it is now.
Only guaranteed change is "F1 fleet cattle" going from bored to slightly more bored.
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Awkward Pi Duolus
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Posted - 2015.06.19 14:30:48 -
[62] - Quote
baltec1 wrote:Anathema 2.3k ehp base
crusader 2.16k ehp base
Yea, just as flimsy.
LOL.
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Posted - 2015.06.19 17:38:46 -
[63] - Quote
Nevil Kincade wrote:To prevent AFKers from being warped i would suggest implementing at least an afk check for fleet warps. There's the exempt from warp button. Use it. Otherwise, people who are afk in an active fleet deserve to die.
Nevil Kincade wrote: It could be implemented as a message box with an 'OK' button or as a less visually obstructive indicator prompting to press a hotkey (as im not a big fan of popups and radial menus because of the slow input speed to say the least). Anyway, any form of AFK gameplay needs to be fought. Where AFK miners/pvp'ers suffer the active players will profit. And that's the real point of this change, right ?
You realize "AFK PvP" is an oxymoron, right? If you're AFK in a PvP fleet, you're as good as dead.
Nevil Kincade wrote:That being said it would be a bad idea to add another Interceptor warp (from outside d-scan range) to the targets reaction time. The only solution i can come up with from the top of my hat is an extensive CovOps rebalance. Im leaning towards speed tanking and a point range bonus here just because CovOps could also make good use of more speed fulfilling their role as cloaky warpins. When it comes to tackling MJD battleships you would need a completely different set of bonuses though, probably active tanking. I think CCP have got their work cut out for themselves here. One word - recons.
Nevil Kincade wrote:As for the Wormholers: You guys are the ones who have the necessary ships for warpins in your fleet anyways. What kind of WH corp does not have cloaky eyes on the holes ? WH chains are either scanned down in advance so you can bookmark them or you will have your scanner in place for the warpin. The WH faction seems to be trying very hard to give the impression that this change is harder on them than on anybody else. I just hope CCP does not give into that because the whole point again is to promote certain roles. I don't think you know what you are talking about. Let alone understand what the WHers are saying. Those BMs of yours - yeah they aren't going to be warpable to after this change. WHers are a tough bunch, and far from self-entitled cry babies. Don't dismiss their concerns so readily.
Nevil Kincade wrote:P.S. And yea i think the whole bomber argument was a reach down the toilett and should be left out of the discussion from this point on. A well prepared and properly executed bomb run will not be affected by this change. Though they might become a less common occurence due to the hinderence emposed on them now. This is not a balancing effect at all and it was probably unnecessarily emphasized in the Initial post. Yes, this change will slightly nerf bombers - you cannot neatly warp to 30 on your target blob anymore. However, that nerf does not justify the degradation of gameplay for so many other roles in game. |

Awkward Pi Duolus
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Posted - 2015.06.22 02:18:23 -
[64] - Quote
Brokk Witgenstein wrote:But why? Half of those 72 pages is You! Still didn't hear any game-breaking fundamentals except maybe "comfort". I shall dull it down for you: you need scouts. Scouts is where it's at. And, when on familiar terrain, corp bookmarks. Granted there are still some issues with instant-propagation of bookmarks and alliance bookmarks... but please.
Have a little faith in CCP -- there is definitely a plan behind all this and the way the plan seems to be going, it's in favour of smaller gangs and puts more emphasis on each individual's capabilities. Not to mention the Grand Masterplan seems to favour one *real* person per spaceship, as opposed to "I am a one-man fleet flying eight vessels, because I'm cool like that".
Now, please respond to what I said instead of "he's a beacon of ignorant trololololl" for it does not reflect well on your cognitive abilities either. Write a proper response or don't bother at all.
You flatter me, but it's not half me - else some ISD would prob muzzle me by now.
Think of it more as "death by a thousand paper cuts". Such as: - FCs now having to get another prober alt, if they don't have one already - People sitting on their butts as scouts (read FC) gets into position - WH travel takes a little over 2x as long and removes people form doing fun stuff and transforms them to a mobile bookmark - Long range kiting fleets now become even more uncatchable
I typed all that cause you asked nicely, even though these points are exactly what we've been talking about for the last 80ish pages. Now, please listen to the two recordings with CCP Larrikin, and hear: a) all the concerns of other people who are going to suffer through it, and b) how clueless he sounds in terms of the side effects that outweigh the supposed benefits by orders of magnitude.
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Awkward Pi Duolus
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Posted - 2015.06.22 02:24:32 -
[65] - Quote
ManLee wrote:seems logical, I mean Im all for the changes to slow down targets to stop the brainless blobs that occur without true pilot skill, but there is one flaw in this logic if a fleet is comprised of one Corporation and that corp has a BM A in Corp BM's technically every player in that fleet is then viable for that "BM A" so explain why cant they warp as fleet "Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own." well they can warp to said "BM A" because its in their corp BM's? but seriously I do agree with it too many brainless F1 warriors who have no initiative, Good Times..
Care to explain how adding one more scout, who will prob be the FC's alt if it doesn't exist already, increase participation for the other 200+ fleet members?
And how you can guarantee that the opposite won't happen - that they will just sit around and get bored for longer as the second warp is set up to the primary warped prober?
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Awkward Pi Duolus
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Posted - 2015.06.22 02:25:43 -
[66] - Quote
Madbuster73 wrote:Did I mention that all that this change will do is make KITING superior to everything? Its virtually impossible to land your fleet on the kiters if you cant do a fleet warp.
This change will make kiting-fleets the only viable option.
RIP good brawlfights.
Dunno if you mentioned it, but it's been discussed a few times earlier in the thread :)
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Awkward Pi Duolus
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Posted - 2015.06.22 19:00:39 -
[67] - Quote
Ryno Caval wrote: I mean seriously -Scan something down - 1-2 min if skills and technique are good -Save location- 1 sec -Open people & location submenu -1sec -Find your location you wish to share -1sec -Shift click and drag into your cargo -1sec -Jettison can -1sec -Tell fleet member designated as warp in to loot can -1 sec (more if you didn't designate warp in or they are not paying attention) -Tell warp in to to warp selves to BM -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec) -Fleet warp to member -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec)
total time 3 min 6 sec total time that is added to the regular process maybe 35+ sec and at most 100 sec
35+ whole seconds what ever are we going to do (and mind you 30 sec warp for BS is approx 90 AU give or take a few seconds for acceleration and deceleration)
First, you take 2-4x longer to scan someone down than a seasoned prober. Than you are 3-5x faster at doing the other stuff. What kinda drugs are you on?
Ryno Caval wrote:That was my rant some of you will TL:DR it some will read it and agree, some will disagree. I don't care either way just stop bitching so, dam much and learn to adapt to things. TL;DR for folks: Dude buys original argument but couldn't be bothered to read up on the objections in the previous 80+ pages. Or reading comprehension skills are sub-mid-school level.
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Awkward Pi Duolus
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Posted - 2015.06.23 08:28:47 -
[68] - Quote
Lelob wrote:Good, but more nerfs are needed. I'm tired of every scrublord getting by because his FC is holding his hand for every single bit of a fight and being able to execute things that require actual skill to pull off, without actually doing anything. Keep on nerfing bad pilots tyvm for this small, but great change.
How, exactly, does this change cause your desire to come true?
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Awkward Pi Duolus
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Posted - 2015.06.24 23:09:00 -
[69] - Quote
baltec1 wrote: You being irritated at a change is no basis on the effectiveness of a change. I bet you also kicked up a stick with the warp speed changes and lots of people went off the deep end with the nano nerf. This change is needed, it is far too easy to control a fleet with one person in one ship.
How is one person in two ships any better? More tedious for the one person, more time wasted sitting on one's hands for the rest of the fleet..
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Awkward Pi Duolus
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Posted - 2015.06.24 23:11:23 -
[70] - Quote
baltec1 wrote: The point of this change is to force FCs to stop doing the scouting in their FC ship and use more than one ship for this job and thus more people. Can the FC use an alt? Sure. Can the FC use said alt as effectively as a dedicated player? No. The attrition rate for FC alt cov-ops is abysmal. Dedicated scanner alts will be needed with this change so the goals of this change will be met.
FCs do this all the time. Why would they change their behavior now? |

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Posted - 2015.06.24 23:19:52 -
[71] - Quote
baltec1 wrote:It does exactly what they want, It stops the fc from being the scout in their fc ship. All this change does is return us to what we used to do back in 2007 and we got just as many fights then as today.
That's a terrible red herring, and you should know better. Or .. read the dev blog better. |

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Posted - 2015.06.25 00:22:57 -
[72] - Quote
Naglerr wrote:Awkward Pi Duolus wrote:baltec1 wrote:Troll words. That's a terrible red herring, and you should know better. Or .. read the dev blog better. Baltec1 has been trolling this tread for almost every individual page of all the 91 pages that this thread is. I'm both really impressed with his dedication and surprised that people are still replying to his posts.
And he does it so well too! It's an easy way to keep harping on how bad the changes are though.. so hard to let them pass by.
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Awkward Pi Duolus
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Posted - 2015.06.25 05:22:27 -
[73] - Quote
baltec1 wrote:The pair of you have no idea what the current fleet doctrines are, the tactics used or that FC ships fit probe launchers on them. Notice that by far the bulk of the whining about this change is coming from NPC alts and pve players and not FCs. The very idea that you think getting the fleet members to do more is "tedious" just goes to show how lazy some people have become. You are literally arguing that you should not have to play EVE while you play EVE.
Red herring dead, so let's mischaracterize, shall we? I said it would make the FC's job more tedious. And the grunts' job more boring as they wait. Please, learn to read.
Feel free to assume whatever you need to to feel good; sadly most of it is not consistent with reality. |
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